A practice UI mockup for a fictional horror game, designed as a diary the player finds and carries with them. The diary contains notes, sketches, and descriptions of monsters encountered, helping the player learn more about them over time. The focus was on atmosphere, immersiveness, and an in-game book-style experience.
A set of UI mockups made for a fictional psychological horror / dark fantasy game called Revenance. This set includes a main menu, an in-game screen, and a pause menu. The focus was on creating a dreamy, surreal horror mood, using soft shapes, blurred elements, and a purple-lilac color palette. Text, buttons, and layout were kept minimal and subtle to support the overall atmosphere.
This UI was created for Bloom Boom, a playable Unreal Engine project. I designed and illustrated the main menu, in-game menus, dialogue windows, and buttons with a focus on cute, simple, and easy to read UI for a younger audience. The goal was to keep the interface friendly, clear, and approachable while supporting the gameplay experience.