Hi, I’m Diana. I’ve pretty much always had two things going on: making art and playing games. Eventually I figured I might as well combine them, which led me to study Game Design at GMU.
Since then, I’ve bounced around a lot of different parts of game development - 2D, UI, 3D, engine work, and lately more technical art. I tend to get curious about what happens after the art is “done.” I want to know how to make it move right, react right, look right in-engine, and sometimes build the system behind it too.
My actual career path has been a little all over the place, but making things has stayed pretty constant. If I’m not working on something, I’m usually thinking about what I want to make next.
Thanks for checking out my portfolio!