I modeled and textured this demon bust for another one of my classes. While my model was relatively low-poly, the UVs gave it additional detail and character. The demon reference featured slightly deformed and over-exaggerated muscles so that’s what I focused on.
I modeled and textured this Sci-Fi Corridor tile set. I created a total of 10 different layouts (Up/Down stairs, T-junction, elbow, cross section, etc.). I also made an emission map to make pipes glow and added some special effects.
Item Concept Art
A mushroom house 3D model. I made the inside and outside of this house for my 3D animation class. This also served as an NPC house for my personal game projects. The doors and windows can close/open and the curtains are animated as well.