This is a capstone project.
GMU Drift is a fun 4-player racing game inspired by classic arcade racers like Mario Kart DS, featuring tracks based on George Mason University locations. The game was originally built for a Winnitron arcade machine, with support for full keyboard play.
As the Art Lead, I was responsible for guiding the visual direction of the game and making sure all art assets were finished, polished, and ready to use in-engine. I led a large art team, coordinated production, and worked hands-on to create, fix, optimize, and implement assets when needed. This project showcases my experience leading artists, problem-solving under pressure, and ensuring a consistent style in a large group project.
Led and managed a team of 10 artists across 2D and 3D disciplines
Planned weekly tasks for each artist with detailed descriptions, references, and visual goals
Ran weekly team meetings and cross-discipline lead meetings
Provided direct mentorship and technical guidance to artists as needed
Reviewed every submitted asset for quality, optimization, and engine readiness
Polished, fixed, optimized, and reworked assets to meet performance and style requirements
Created art tutorials, documentation, and video guides for the team
Stepped in to create assets from scratch when deadlines were at risk
Organized project folders, naming conventions, and asset structure
Imported, optimized, and implemented all art assets into the engine
Assisted with map setup and level visuals
Delivered weekly progress reports and updates to the leadership team
Some examples of my assets:
Gameplay video: